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my work on
Game Design

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UX, UI & Game Designer
UUUGH

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Game, Sound & Narrative Designer
Daydreamer

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UX & Scene Design
Mise en Scéne

Creating 3 different environments
to evoke and present emotion

my work on
User research

User Research &
User Centered Design

My greatest strenght

Transferring a traditional
psychological Questionnaire into a
fun game to enhance user attention

my work on
User experience

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Actionable design strategies to create inclusive gaming environments that accommodate diverse player needs

Prioritizing
Every need

UX & Game Designer
Better Game

Accessibility in Game Difficulty: How and Why to Design a Game Environment that is Considerate of Sensory Overload

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UX, Testings & Game Designer
Lost in grass

A tense first-person escape experience where players rely solely on sound to find a singing girl

Difficulty was exponentially increased and tested: Is the difficulty balanced in challenge and completion?

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my work on
user testing

Project 1

 Accessibility in Game Difficulty: Designing for Sensory Overload
Explored sensory overload in game design to create accessible environments for diverse players. Conducted multiple user tests using questionnaires and observations to gather actionable insights for inclusive design.

User testing . Sensory overload . Accessibility strategies . Questionnaires . Observations . Data evaluation

Project 2

Impact Game for Sensitization on Sexual Violence in Youth Organizations
Developed a game to raise awareness about sexual violence in youth organizations. Led user testing sessions with teenagers and youth groups, analyzed feedback, and generated reports.

User personas . Testing sessions . Data analysis . Participant reports . Youth engagement . HCD

Project 3

EEG Device Research
Investigated the effect of labeling a game as “serious” on player attention using EEG technology. Managed research setup, participant recruitment, and data analysis.

EEG Research . attention tracking . data collection . participant recruitment . research setup

© 2025 Ilayda Ardic

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